POlar Learning And Responding: POLAR Climate Partnership
An award has been made to Columbia University to establish a Phase I Climate Change Education Partnership (CCEP) in collaboration with Teachers College, Barnard College, the University of New Hampshire, the University of Alaska Fairbanks, the International Arctic Research Center, and the American Museum of Natural History.
The overall goal of the CCEP Phase I project is to establish a coordinated national network of regionally- or thematically-based partnerships devoted to increasing the adoption of effective, high quality educational programs and resources related to the science of climate change and its impacts. This project will focus on developing a Polar Learning and Responding (POLAR) Climate Partnership. Through this award, the POLAR partnership will research novel educational approaches using cutting-edge polar science to engage adult learners in advancing their understanding of climate change, weighing scientific evidence, and stimulating meaningful individual and collective responses.
The audience targeted by this project includes adult learners and educational practitioners: college students, pre- and in-service teachers, informal education practitioners, others who create educational resources, and lifelong learners in the general public. Stakeholders and end users are young adults, future scientists, citizens, managers, and decision-makers including those in remote areas such as the Arctic.
The specific goal of the Phase I POLAR project is to establish a partnership that, based on a thorough search of existing polar climate science and learning and decision resources, develops the theoretical foundation for, and tests the initial designs of, novel formal and informal educational approaches. Focus will be on resources that help adult learners understand the mechanisms and impacts of climate change, and learn how to respond with sustainable solutions. The partnership will explore approaches that are based on scientific evidence, effective, easy to disseminate, informative, fun, and easy to use in classrooms, homes, museums, or the workplace.
By the end of this project, the PIs expect to have a well-developed partnership, inventory, and strategic plan for Phase II that focuses on transforming the way people think about climate science: shifting it from a contentious issue to a personal and professional challenge. More information on this project is available by visiting http://climate.columbia.edu/ or contacting the PI, Stephanie Pfirman at polar@ei.columbia.edu.

Funding agency NSF
Through the funding program CCEP Phase 1
Award Numbers OPP - 1043271
Selection Year:Award Period:
Products
Arctic Home
Deliberately low-tech, this card game asks players to first build an Arctic marine food web through trading cards with other players, then allows them to see the potential impact of environmental stress on the ecosystem.
Grade Level: Middle (6-8), High School (9-12), College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Diverse And Underserved Audiences, Decision Makers, Scientists, Informal Educators
Product Type: Curriculum
SMARTIC
Marine spatial planning to engage groups in conflict resolution strategies with regards to Arctic marine resources, with similarities to "Settlers of Catan.
Grade Level: High School (9-12), College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Diverse And Underserved Audiences, Decision Makers, Scientists, Informal Educators
Product Type: Civic Engagement , Curriculum, Field Trips/Facilitated Programs
Polar Explorer
Lamont Doherty's EarthObserver, a worldwide map-based data exploration and visualization tool, will be expanded in both capacity and content by the Polar Explorer, which will add game-like visualizations and narrative as well as social science data.
Grade Level: Middle (6-8), High School (9-12), College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Decision Makers, Media Professionals, Scientists, Informal Educators
Product Type: Curriculum, Electronic Media & Tools
EcoImpact Missions
EcoImpact Missions is a Real-World Action Game (RWAG) that turns climate change education and decision-making into a fun, social and crowdsourced experience, with the objectives of 1) increasing knowledge and understanding of climate science and 2) motivating positive engagement.
Grade Level: Middle (6-8), High School (9-12), College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Media Professionals, Informal Educators
Product Type: Civic Engagement , Electronic Media & Tools
PoLAR Home Community Website
A community website focused on polar climate, the Polar Home website will be a resource to respond to emerging issues and facilitate connections between current events, underlying data, and curricular resources, as well as serving as a nexus for PoLAR activities and resources.
Grade Level: College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Diverse And Underserved Audiences, Decision Makers, Media Professionals, Scientists, Informal Educators
Product Type: Electronic Media & Tools, Video/Radio/Webcasts
Voices
This project connects efforts in research and other PoLAR activities through the production of 12 radio episodes that feature collaborations between scientists and northern residents, exploring the scope, scale, nature and impacts and responses to climate change, indigenous climate knowledge of Arctic peoples, and climate science conducted in Antarctica.
Grade Level: Middle (6-8), High School (9-12), College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Diverse And Underserved Audiences, Decision Makers, Media Professionals, Informal Educators
Product Type: Civic Engagement , Electronic Media & Tools, Video/Radio/Webcasts
Future Coast
Future Coast engages people with sea level rise -- a compelling here-comes-the-future story, sometimes called a "serious alternate reality game," challenging people to determine where future sea level rise plus a storm surge is likely to be (in actual space), consider the parameters that determine that level, and then to imagine the effect that an encroaching sea has upon the extended web of human interactions, economies, culture, and quality of life.
Grade Level: College Lower (13-14), College Upper (15-16), Graduate/Professional
Audience Type: Students, Educators, Public, Media Professionals, Informal Educators
Product Type: Civic Engagement , Electronic Media & Tools, Video/Radio/Webcasts
AMNH Exploring Climate Change Online Course
http://www.amnh.org/education/teachers/program.php?id=5
This online course provides professional development and tools for curriculum design for pre- and in-service K-12 teachers.
Grade Level: Middle (6-8), High School (9-12)
Audience Type: Educators
Product Type: Curriculum, Electronic Media & Tools, Field Trips/Facilitated Programs , Professional Development, Video/Radio/Webcasts
ReAC Camps
This culturally responsive project facilitates in-depth dialogue about climate change and its impacts, integrating local and Alaska Native knowledge with other PoLAR activities to create community leaders who can act as multipliers of climate change education.
Grade Level: Primary (K-2), Intermediate (3-5), Middle (6-8), High School (9-12)
Audience Type: Educators, Public, Diverse And Underserved Audiences, Decision Makers, Media Professionals
Product Type: Civic Engagement , Field Trips/Facilitated Programs , Professional Development