LGM Interactive, Allianz/WWF
Activity takes 2-3 hours of productive exploration.Discuss this Resource»
Learn more about Teaching Climate Literacy and Energy Awareness»
About Teaching Climate Literacy
Other materials addressing GPe
Other materials addressing GPg
4.1 Humans transfer and transform energy.
4.7 Different sources of energy have different benefits and drawbacks.
Various sources of energy are used to power human activities .
5.1 Energy decisions are made at many levels.
Energy decisions are influenced by several factors.
6.2 Conserving energy.
6.5 Social and technological innovation.
6.8 Calculating and monitoring energy use.
Human use of energy.
Benchmarks for Science Literacy
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Notes From Our Reviewers
The CLEAN collection is hand-picked and rigorously reviewed for scientific accuracy and classroom effectiveness.
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Teaching Tips | Science | Pedagogy |
- Debrief after this game.
- Students should follow up with a summary of their experience with two scenarios.
- This game will require separate computers for individual students or student groups.
- Students can be encouraged to read the about this game themselves and proceed at their own pace.
- Educators may wish to assign students to one of each of the four scenarios and/or use this game in a group setting to promote active discussion of options and tradeoffs.
- This resource could be used to encourage further research into business and policy options.
- Students should be challenged to examine the scientific assumptions embedded in this game.
- Students should be encouraged to talk about possible motivations of the game sponsor.
About the Science
- While based on assessments and interpretation of scientific work by the NGO World Wide Fund for Nature (WWF), no claims for accuracy, comprehensiveness, or even suitable complexity are made. These disclaimers may limit the game's utility in an education setting. The scientific justification for the strategic options and their collective impacts are completely hidden in this game.
- However, the richness of the options and tradeoffs make for a compelling qualitative exploration of possible business responses to climate change.
- Passed initial science review - expert science review pending.
About the Pedagogy
- Through its visuals and interactivity, the game does a good job of putting students in the mind of a CEO of one of these four industries. They need to select a portfolio of options based on information provided by advisors and intelligence reports.
- There is a lot of qualitative information for students to review. But the format is engaging and the task is clear and easily understood.
- While no assessment strategies are given, the performance of the selected set of options with respect to the objectives will be a good indicator of how well the student has understood the options and tradeoffs.
- The advice of the advisors is provided in both audio and text forms – adding to the realism of the game and supporting different learning styles.
- More information about climate change can be found at either WWF http://wwf.panda.org/about_our_earth/aboutcc/how_cc_works/ or Allianz Knowledge http://knowledge.allianz.com/climate/science/ websites, to supplement the game.
Technical Details/Ease of Use
- This is a well-designed game with good visuals and interactivity. The game is intuitive and really puts students on the front lines of problem solving and decision making regarding climate change.
- There are multiple ways to do everything and the demos and background materials are provided in a way that is not distracting.
- No supplemental educator guidance is provided for this resource.
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