CLN > Discussions > Education Gaming Environments - EdGE@TERC Follow on discussion from 92810 Teleconference

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Education Gaming Environments - EdGE@TERC Follow on discussion from 92810 Teleconference  

1: Tamara Ledley 05:05 PM Sep 28 2010 3863:13187 edittextuser=40 post_id=13187 initial_post_id=0 thread_id=3863 Reply to this post

There was a very rich discussion today, led by Jodi Asbell-Clarke, Teon Edwards, and Jamie Larsen, about the possibilities of using gaming to engage people in increasing their understanding of climate and climate change. There were ideas expressed about addressing biodiversity and energy, using climate models in a "data cave", engaging diverse audiences through the use of transmedia, and others.

I invite everyone to contribute there ideas and explore avenues of collaboration here.

2: Jodi Asbell-Clarke 09:36 AM Sep 30 2010 3863:13189 edittextuser=4054 post_id=13189 initial_post_id=0 thread_id=3863 Reply to this post

Thanks everyone - we'd love to hear about digital scientific resources we might use in our future games.

3: Margaret Mooney 11:38 AM Oct 1 2010 3863:13190 edittextuser=1746 post_id=13190 initial_post_id=0 thread_id=3863 Reply to this post

Here is a good energy-decision game, not gaming level, but a good place to start from...
http://www.windows2universe.org/modules/energy/king_of_the_world/kotw_setup.html

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